|
Feature
Abandonwarez: The pros outweigh the cons
Editorial panel: Jeremiah
Kauffman Article published on 24 July 2000.
Warning: The views expressed in
this article are not those of this organization. They are
the personal views held by this author and the subject of
"abandonwarez" in only a legally permitted form is
contemplated and endorsed.
When a person creates something, whether that creation is a
building, a novel, a poem, a song, or a film, he is doing so
for two reasons. First, he is satisfying his personal desire
to create. It is not possible to point out exactly what it is
that drives creation, but if one was to ask someone who
creates he will probably say it is somewhat like an itch that
demands to be scratched. Ideas float through his head that
must become reality, and the seasoned creator knows just how
to turn these ideas into reality and which ones are actually
worthy of the process. Secondly, a person creates so that
others may experience and possibly enjoy his creation. Every
creation requires an audience and it is not enough for some
creators to capture the attention of merely contemporary
audiences. Some creators wish for their creations a prosperous
life so that hundreds of generations after their deaths people
are still experiencing them.
Here is where abandonwarez enters the picture.
Most forms of media are guaranteed a long life, especially
books. The unfortunate thing about computer games is that they
have only recently begun to find a popular audience, and all
the newcomers to the computer gaming scene--specifically, the
adventure gaming scene--are unaware of the great treasures
which once existed and could not undoubtedly care less. Unlike
books which will continue to be reprinted over and over long
after their debut release, older computer games will
inevitably be lost and forgotten without the voluntary help of
individual collectors because the computer industry is
technology driven and computer games are unrecognized as
valuable past their prime as classic novels and old films are
considered. This especially threatens the adventure gaming
world, seeing as the majority of these old games is
constituted by adventure games.
When I speak of abandonwarez, I am sure that most readers
are familiar with the concept. For anyone who is not, I will
explain it briefly. Abandonwarez trading is the illegal
trading of computer games which have not been seen on the
shelf of a single computer store for ages yet still retain a
copyright which prevents unauthorized distribution.
Abandonwarez are games so old that they cannot even be found
in the bargain bin. The defense of people who trade
abandonwarez is that they are pirating games with a relatively
nil market value. I will not go too deeply into the issue of
pirating itself, since I think that is not what is most
important here, but I must say that the defense sounds
reasonable. The computer industry does not endorse older
games, nor does it continue to stock the shelves of computer
stores with these games. There are those like myself and
others who grew up with these older games and might go to the
trouble of specially ordering these games directly from the
company, if the company even produces the game anymore! Yet,
for anyone who was not around when these games were released,
their existence is invariably unknown and the game companies
could never hope to extract any profit from them. In the end,
however, I would prefer that computer companies agreed with
the abandonwarez view and even supported it (it does happen
very rarely; for example, Sierra On-Line released Red Baron
and Betrayal of Krondor as freeware), and that is why an
article like this must exist.
Sometimes I think about the world in which my children will
grow up. I began playing adventure games when I was seven
years old and they had a profound effect on my development as
a person. I played them when the realm of computer gaming was
mostly reserved for the nerdier types (although I do not
really consider myself a nerd), and I always felt like my
experience with adventure games so young gave me an edge over
the other children who were too busy being groomed for a pop
culture related social life. I want my children to have the
same I did and this is why I so strongly support
abandonwarez--for prosperity!
By now you may be wondering whether I am discussing
abandonwarez to the point of overshadowing adventure games,
but that is not the case at all. Most adventure games are
abandonwarez, so when I speak in favor of saving abandonwarez
I am speaking of the protection of some of the best adventure
games ever to be programmed. The issue is about archiving the
past and making all those great games easily accessible to
those who come after us.
When a ship is sinking, people escape that ship and leave
it behind; when a building is burning, people escape the
building and allow it to burn to the ground. The classics are
huddled right now in sinking ships and burning buildings:
copies of them are limited and the floppy disks and CDs which
they inhabit will some day be lost or deteriorate. Like
endangered people, the data on this media must be allowed to
escape and take shelter in the large expanse of the internet,
allowing volunteers for the cause to build collections, trade
collections, and maintain collections at any cost. Under the
regulations of the computer industry, however, these classics
are condemned to die, and some day when people think of
computer games the term "adventure game" will either be a part
of a vestigial game vocabulary or some unholy game hybrid
which includes terms such as "action/adventure",
"RPG/adventure", "action/RPG/adventure," or some other
abominable combination.
The question is whether or not you care if your children
ever know about a little thing called Space Quest. Even if you
belong to the optimistic group of people who believe the
adventure game genre will soon pull itself out of its
cadaverous state, the fact remains that the computer industry
is not taking measures to ensure that the games which made
them what they are today are recognized and enjoyed in the
next few decades. Individual collectors of original copies are
only a partial solution. Free trade of abandonwarez over the
internet ensures a loftier home for the adventure elders and
it makes it easier for the unseasoned gamer to stumble upon
them. Otherwise, how can we expect there to ever again be a
market for adventure games in the future? If the classics are
forgotten then people will quit demanding quality adventure
games, and, instead, they will be brainwashed into buying the
sort of hi tech, 3D, graphic show which computer game
companies, like the movie industry, use to flood the market
with products which contain more package than they do
substance.
The movie industry has been around for more than eighty
years, literature has existed since humanity became civilized,
and we have been making music ever since we could stand
upright. The computer game--and most importantly, the
adventure game--however, is an infant medium which has not
been with us much more than 25 years. In that short amount of
time it has already learned the same commercialistic
corruption which taints every other medium in today's society,
and if the classics, the greatest intellectual feats of the
medium which prove it has a serious side, removing it from the
derogatory term "video game," are allowed to become forgotten,
then the computer game, the adventure game, will die an
unfortunate and premature death.
P. Jong: The actual effect of
legalization of abandonware is complex and unpredictable.
With few exceptions, the gaming industry has been very
conservative. Only the corporative effort between fans and
industries will ensure the survival of these abandoned
titles for the next generation of gamers to enjoy.
Related articles: A
home for orphan code? A
home for orphan code: revisited |
|